A motor (or switch machine) that is usually connected to an accessory decoder to control a turnout.
Summary: Turnout control in the world of Digital Command Control is a way to control turnouts (or turnout motors/switch machine) through DCC commands. Typically, turnout motors or switch machines need to be controlled though an accessory decoder to be operated by commands from your throttle. They can also be operated manually using toggle switches. Various manufacturers have solutions which allow turnout motor control via DCC. There are also several motor types to make things even more complicated.
- 1 What is a Turnout Motor?
- 2 Controlling Turnout Motors with Digital Command Control
- 3 Wiring Accessory Decoders
- 4 Power Routing with Switch Machines
- 5 Videos
What is a Turnout Motor?
A Turnout Motor or Switch Machine is a mechanical device which electrically controls a turnout's alignment. There are several types, slow motion machines, such as the pictured Tortoise by Circuitron, soleniod types, and motor driven screw types.
- A slow motion machine uses a stall motor with large ratio gearing. The motor is constantly energized, drawing very little current when stalled. When the switch points close, the motor stalls and holds them in position.
- A 3-wire solenoid has two coils and an iron slug at their core. By energizing one coil, the slug is pulled into the coil. The slug is connected to a mechanism which is connected to the switch. The coil is only energized momentarily, as it will overheat and burn out if continuously energized.
- A 2-wire solenoid has one coil and a permanent magnet at its core. By energizing the coil with DC current, the magnet is pulled one way. By reversing the DC polarity, the magnet is pulled the other way. The magnet is connected to a mechanism which is connected to the switch. The coil is only energized momentarily, as it will overheat and burn out if continuously energized.
- A limit-switch DC motor type has a can motor with gearing to operate a push-pull actuator. The gearing can be regular gears or a screw (or threaded rod) connected to its drive shaft. For the screw-type, a nut is threaded onto the screw. As the motor turns, the nut moves along the screw. A mechanism connected to the nut is used to actuate the points. The motor is turned off by internal limit switches when the motion required is completed.
- A rotating solenoid has one coil and a rotating permanent magnet at its core which turns a rack and pinion style gear and moves the turnout actuator. This relies on a half-wave rectified AC power source. Each half cycle of the AC power gives the magnet a kick in one direction of rotation and its momentum carries it round for the other half cycle. Reversing the polarity of the rectification, reverses the direction of spin and the actuator moves the other way.
- Radio Control Servos can also be used as turnout motors. Special DCC accessory decoders are available with servo drive outputs.
The solenoid types make a loud noise or snap when actuated.
If you plan to use PECO turnouts on your layout with a turnout motor, you must remove the spring which locks the point rails in place. PECO has published information on the web on how to do that. You can also remove the spring after the turnout is installed, should that become necessary.
List of Various Turnout Motors
|Type||Manufacturer||Model||Accessory Switches||Mounting Type||Notes|
|Slow Motion||Circuitron||Tortoise||2 SPDT||Underside||Edge Connector: EDAC 306-010-500-102|
|SMAIL||Integrated accessory Decoder|
|DCC Cconcepts||Cobalt||2 SPDT||Underside||Optional AD1 integrated DCC decoder.|
|Twin Coil||Atlas||"Snap-Switch" Turnouts||None||Integrated||Turnouts with integrated, side mounted motors|
|52, 53||Side||Left and right motors for Atlas manual HO Code 100 turnouts|
|Hornby||PR8014||None||Underside||Surface mount with R8015.|
|PR8243||Side||For use only with Hornby turnouts|
|Peco||PL10||None||Underside||Surface mount with PL12.|
|PM-4||1 SPDT||Self-latching version|
|Single Coil||Kato||All N Scale Turnouts||None||Integrated||Turnouts with motors integrated into base|
|Most HO Scale Turnouts|
|2-503, 2-504||None||Side||For HO Turnouts: 2-840 and 2-841|
|Limit-switch DC motor||Aristo-Craft||11299||1 SPDT||Side||For G scale use|
|Fulgurex||2 SPDT||Surface||Can be mounted underneath to the side.2 Additional SDPT used as internal limit switches.|
|Rotating Solenoid||LGB||12010||None||Side||For G scale use|
|Servo||Tam Valley Depot||SSD001||None||Under||SWR001 available for mounting servo|
|Rotating Solenoid||Rapido||Rail Crew 320101||2 SPDT||Under||HO Scale rotating target/stand included|
Controlling Turnout Motors with Digital Command Control
Control of turnouts using your throttle or a computer running software such as JMRI is possible using a accessory decoder. Accessory decoders can also offer features such as routes, which can automatically align several turnouts. The same is possible with a computer, some command stations may also support routes.
Below is a selection of accessory decoders which can handle turnout motors, broken down by manufacturer.
The products listed below are capable of handling turnout motors. However, most products are capable of other tasks such as block detection, push button control, etc. Please see the various manufacturers products pages and manuals for further details.
See Digitrax Products page for full details on Digitrax's products.
As these are Digitrax products, they may also be LocoNet devices.
- DS64 - Controls snap and slow motors. Operate your turnouts directly through any DCC system that has turnout control.
- DS44 - Basic quad accessory decoder for slow motion turnout machines
- Cheapest per turnout, but operates only via throttle commands (and/or computer).
- DS51K1 - Accessory decoder for single kato unitrack turnouts
- DS52 - Dual accessory decoder for bi-polar, snap switches, or slow motion machines
- DS54 - Quad accessory decoder for snap switches or slow motion machines. Has 4 outputs & 8 inputs which be used for positive feedback of switch position, or other uses.
- Older brother to the DS64.
- DM1 - DC motor adapter for use with DS54
- 4 DC Outputs with common positive
- Momentary (0.1 to 15 seconds), Continuous and Flashing (4 to 0.5 Hz) options
- Always programmed to a group of 4 turnout addresses. e.g. 1-4, 5-8, 9-12
- Can use DCC track power or external supply
LS100 and LS110 are identical except the LS100 supports the Lenz RS Feedback Bus
- 6 AC Outputs for twin-coil snap action
- Motorized switch machine like KATO Unitrack turnouts can be used with simple addition of 2 diodes.
- Each output can be given an individual 'Turnout address'
- Outputs can be set to be on for 0.1 to 10 seconds
- Needs external AC supply - Max 16 V (Use a transformer LESS than 45VA or add a 10Ω resistor)
SwitchPilot V2.0 is mainly a solenoid oriented device. It can control up to 4 solenoids or 2 servo motors. It can also control lamps, with features such as fading to simulate a signal light going out.
Another feature is the SwitchPilot Extension, which can be used to power frogs
Wiring Accessory Decoders
Hints, tips, and suggestions on wiring accessory decoders for use with turnout control.
Use A Separate Booster or Bus for Control
Or a separate power bus from a power management device for DCC control signals for the accessory decoders instead of the power bus for the rails. The reason is simple: If the accessory decoder is controlled by your track bus, and the movement of the turnout shorts out your track, the movement of the turnout will stop. When power is restored to the track, the short will cause immediate shutdown of the track bus again. Because the turnout motion has stopped, the short will never clear itself. With separate power and signalling, the accessory decoder will still function during a track short.
For example, use LocoNet or another bus for control with a separate power source, so track bus problems don't cause a feedback loop when a turnout causes a short.
Do not power the accessory decoder from the track bus, and if possible, do not use the track bus for control signals. DCC power is costly, a simple power supply is a cheap source for power.
Keep in mind, that any bus lengths over 30' feet should be twisted. Please see the track wiring pages for details, and your owners manuals for wiring and termination recommendations.
Power Routing with Switch Machines
Switch machines may have accessory contacts for controlling signals and routing power to the frog. Maually operated ground throws may also have contacts that can be used for that purpose.
Installing a Rail Crew Turnout Motor